This is a phaseless patchwerk with add cleave fight where about 23 seconds into the fight and every 50 thereafter he fills the room with bombs and trash piles. He also gives 5 players a rolling Katamari ball that absorbs trash piles and adds to grow in size, allowing players to make them large enough to destroy these bombs or slam them into the boss himself for damage. Just make sure not to roll over the spicy crabs.
That which has no fins nor scales in the waters, that is a detestable thing unto you.
#Link to this headingResources

#Link to this headingMechanics
#Link to this headingPhase One
When Stix reaches full energy he deals 1.1 million nature damage to all players every 1 sec for 5 sec and flinging
Stix gives 5 players a ball of trash to roll around on Katamari-style for 20 seconds while taking 75% reduced damage. The ball can be grown when collecting trash of equal or smaller size. The ball starts out small and can grow to a medium, and finally large, size.
- Small balls can grow to a medium size by rolling over any combination of 4 Junkyard Hyenas or small garbage piles.
- Medium balls can grow to a large size by rolling over any combination of 4 Scrapmasters or medium garbage piles and 8 small garbage piles.
- Balls can be (intentionally) destroyed by either rolling them into Stix causing Garbage Dump, dealing up to 1.5% of his max health in damage corresponding to the size of the ball, or growing the ball to a large size and running into bombs, muffling their explosion.
- When a player's ball is destroyed any enemies absorbed are ejected nearby, causing them to take 100% increased damage but they can no longer be absorbed by balls anymore.
- Rolling over a player stuns them for 1 second and deals large damage.
Stix spawns large bombs that explode after 26 seconds, dealing 18.8 million fire damage to the raid and applying Doomsploded, a dot that deals 377k fire damage every 2 sec and increasing damage taken by Doomsploded by 200% for 1 minute. You know, if enough people lived the 18.8 million explosion to not immediately wipe.
A player with a large Rolling Rubbish ball can roll over these bombs, causing a Muffled Doomsplosion, destroying both the bomb and the player's ball while doing mild raid damage.
#Link to this headingTerritorial Bombshell
Territorial Bombshells guard a trash pile precious to them.
The bombshell refuses to leave a trash pile, gaining immunity to crowd control effects while above 75% health.
After 30 seconds the bombshell explodes, dealing 1.1 million fire damage to all players and applying a dot that deals 566k fire damage every 1 sec for 8 sec, killing itself in the process.
A player with a large enough (?) Rolling Rubbish ball coming into contact with a bombshell causes this effect instantly and destroying the Rolling Rubbish.
Stix fires rockets at random players and occasionally garbage piles themselves, dealing 1.4 million fire damage and applying Incineration for 10 seconds.
- Incineration is a dot which deals 944k fire damage every 0.75 sec to anyone within 3 yards of the target.
If any of the Garbage Piles are hit by Incinerator or Incineration they ignite into Hot Garbage, turning the area into fire miasma dealing 1.8 million fire damage every 1 sec to players in the area and applying a permanent stacking dot, Toxic Fumes, to the raid.
Toxic Fumes deals 78k nature damage every 2 seconds to all players.
Demolish is a standard taunt swap mechanic that deals 6.2 million nature and physical damage in addition to applying a 100% vulnerability to all damage taken for 50 seconds.
Stix channels a 5 million nature damage every 1 sec for 3 sec into his cuurrent target.
After 2 garbages cycles Stix flies into the air while taking 99% reduced damage. He rains down swirls before landing, dealing fatal damage to anyone in the impact area as well as dealing large raid damage and knocking players back. For the rest of the encounter he is buffed by Maximum Output, increasing attack speed by 25% and permanently buffing garbage cycles:
- He spawns 1 additional bomb, 2 additional Territorial Bombshells, and extra Scrapmasters and Junkyard Hyenas.
- Junkyard Hyenas have 25% additional attack speed.
#Link to this headingScrapmasters
Jumpy little goblin buggers that have an interruptible cast.
They jump around at random players, dealing 3.7 million nature damage to anyone within 8 yards.
The scrapmaster fires rockets at a random player, dealing 881k fire damage every 0.75 sec for 9 sec.
#Link to this headingJunkyard Hyenas
Unclean hyenas that bite random ankles.
They bite a player, a heroic mechanic dealing large physical damage and applying a disease reducing healing received by 10% for 10 seconds.
#Link to this headingStrategy
The boss spawns 2 Discarded Doomsplosive the first 2 times he reaches 100 energy, 3 every time thereafter, and always gives 5 players Rolling Rubbish. One of these players is always a tank. It can pick healers, but it's possible it tries to only pick at most 1 healer.
We are allowed to give select people different jobs with the balls, and hence a strategy with options, maybe.
- We need as many players as there are bombs to grow their ball until it is large to destroy them. These players should also be prepared to delay breaking a bomb if the raid is unhealthy — aka listening to the raid leader.
- The other players have to remove their balls by rolling them into the boss, preferably when it's large to deal the maximum 1.5% of his health. Additionally, these players should prioritize soaking up adds so that when their bomb is destroyed on the boss, the adds are released nearby and take increased damage.
Until we know more about the tuning it's best to expect should you be given a ball to opportunistically grow it to a large size as safely as can be without being a total terrorist running over people or any Territorial Bombshells. If we hard assign 3 people to do bombs and one of them accidentally hits a Bombshell, and nobody is left to break it, we could wipe to overthinking the mechanic.
There's nothing worth showing spatially, so watch a video!