DuckyDuckyFebruary 23, 2025

Heroic Stix Bunkjunker

Trashamari Dirtmacy

This is a phaseless patchwerk with add cleave fight where about 23 seconds into the fight and every 50 thereafter he fills the room with bombs and trash piles. He also gives 5 players a rolling Katamari ball that absorbs trash piles and adds to grow in size, allowing players to make them large enough to destroy these bombs or slam them into the boss himself for damage. Just make sure not to roll over the spicy crabs.

That which has no fins nor scales in the waters, that is a detestable thing unto you.

#Link to this headingResources

YouTube Thumbnail

#Link to this headingMechanics

#Link to this headingPhase One

Electromagnetic Sorting
Garbage Piles
Rolling Rubbish
Trashy Katamari
Discarded Doomsplosive
Bombs

#Link to this headingTerritorial Bombshell

Territorial Bombshells guard a trash pile precious to them.

Territorial
Clinger Crabs
Short Fuse
Crab Ranboom
Incineration
Fire DoT
Hot Garbage
Garbage Fumes
Demolish
Taunt Swap
Tanks
Meltdown
Channeled Tank Damage
Tanks
Overdrive
Power-Up After 2 Garbage Cycles

#Link to this headingScrapmasters

Jumpy little goblin buggers that have an interruptible cast.

Dumpster Dive
Jump Jump
Scrap Rockets
Interruptible Cast
Interruptible

#Link to this headingJunkyard Hyenas

Unclean hyenas that bite random ankles.

Infected Bite
Bite Bite
Heroic

#Link to this headingStrategy

The boss spawns 2 Discarded Doomsplosive the first 2 times he reaches 100 energy, 3 every time thereafter, and always gives 5 players Rolling Rubbish. One of these players is always a tank. It can pick healers, but it's possible it tries to only pick at most 1 healer.

We are allowed to give select people different jobs with the balls, and hence a strategy with options, maybe.

  • We need as many players as there are bombs to grow their ball until it is large to destroy them. These players should also be prepared to delay breaking a bomb if the raid is unhealthy — aka listening to the raid leader.
  • The other players have to remove their balls by rolling them into the boss, preferably when it's large to deal the maximum 1.5% of his health. Additionally, these players should prioritize soaking up adds so that when their bomb is destroyed on the boss, the adds are released nearby and take increased damage.

Until we know more about the tuning it's best to expect should you be given a ball to opportunistically grow it to a large size as safely as can be without being a total terrorist running over people or any Territorial Bombshells. If we hard assign 3 people to do bombs and one of them accidentally hits a Bombshell, and nobody is left to break it, we could wipe to overthinking the mechanic.

There's nothing worth showing spatially, so watch a video!