DuckyDuckyFebruary 23, 2025

Heroic Sprocketmonger Lockenstock

Hans'gar and Franzok's apprentice, unleashed.

In this encounter we do the safety dance around a room of conveyor belts and sometimes-electrified platforms. The conveyors will bring in his inventions which cast beams, fire rockets, and pull us with magnets, all while trying to pop mines before these inventions do. In the intermissions he empowers an invention, making it more dangerous.

#Link to this headingResources

YouTube Thumbnail

#Link to this headingMechanics

Blazing Beam Conveyor

3

Trap Conveyor

1

Entrance

Magnet Conveyor

Boss Start

4

Trap Conveyor

2

Rocket Conveyor

The boss room is a mechanic itself which consists of 4 metal platforms separated by 3 large conveyer belts running the length of the platform and 2 smaller conveyer belts that separate the platforms.

#Link to this headingPhase One

Sprockystocky has a timed, energy-based phase 1 that lasts 2 minutes.

Wire Transfer
Safety Dance
Blisterizer Mk. II
DEI Mechanic
Activate Inventions!
Tesla Factory Assembly Line
Sonic Ba-Boom
1 Big & 20 Small Booms
Healers
Screw Up
Stunning Displays of Drilling
Unstable Explosion
Swagger into Staggered Landmines
Pyro Party Pack
Explosive Tank Surprise
Tanks
Gravi-Gunk
Sticky Tank Shoes
Tanks

#Link to this headingIntermission

When the boss reaches 100 energy he casts a Beta-Launch launching players to the entrance wall of the room while he gives lubes up his toys with black blood. At this time, all of the conveyor belts are trying to move you back towards the entrance.

He jumps to the middle of the top right most platform, standing on its edge where it meets the conveyor. This allows melee to smack him while he channels. The second intermission he flips sides.

Bleeding Edge
It's Raining Blood, Yum
Voidsplosion
Pulsating Raid Damage
DangerHealers
Upgraded Bloodtech
+15% Boss Damage, Stacking

#Link to this headingStrategy

Crockenshmuck is a completely scripted boss so the strategy is written in stone and all we can do is pretend we can read. I was planning on making a couple of pictures showing key areas of the room for certain mechanics, but I'm not going to bother with it because this being the RaidPlan background demoralized me so much. Fights like this with lots of minor mechanics and scripted movement are an exhausting boss to plan, so I'll focus on presentation for this boss when it comes to Mythic. Most people only need to know how to follow the tanks and dodge a wrench.

What the hell is this?

Shipping containers in the backrooms looking ass...

The um, RaidPlan?

Mythic is also a spiritual successor to everyone's favorite mechanic from
Star Augur Fucking Etraeus

YouTube Thumbnail

If you scrolled this far, here are some tips and bits:

  • The first two sets of landmines are followed by inventions, meaning we can let the fourth landmine die, uninsured, via acts of god. The third set of landmines is immediately followed by the intermission which is healing intensive, so we want to clear all of those.

  • In the intermission we should gateway to just behind where the boss is channeling on the conveyor belt. There is a short delay before the blood rain starts falling where we want to do this otherwise we risk everyone gating into a disorient.

  • The rails of the conveyor belts let you stand still and cast in the intermission, though you still have to dodge the blood.

  • There were rumors of a spell by some, its name forgotten by me, that just kills everyone if you go into his third intermission. I don't see any signs of it, but if it is missing then the stacking 15% damage buff is perhaps a soft enrage?