DuckyDuckyFebruary 23, 2025

Heroic Cauldron of Carnage

A rapturous, neverending hellscape of ground mechanics.

In these mean streets, there has never been a rivalry more sinister and diarrhea inducing than the, obvious, fued between the homosexual mecha-fire-t-rexes and a gorilla that has mastered the art of lightning wizardry.

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#Link to this headingMechanics

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Raised Guard
The Bosses Can't Kiss
Colossal Clash
They Kiss Anyway!
King of Carnage
There Can('t) Only Be One

#Link to this heading💅 Flarendo the Fabulous, er, Furious

Blistering Spite
Stacking Flarendo Debuff
Scrapbomb
Baited Soak Bombs
Molten Pool
Bomb Miasma
Heroic
Molten Phlegm
Spread Circles
HeroicHealers
Blastburn Roarcannon
Semi-Fixated Beam
Danger, Will Robinson
Eruption Stomp
Tank, Smooshed
Tanks

#Link to this headingTorq the Tempest

Galvanized Spite
Stacking Torq Debuff
Static Charge
Carpet Static Shocks
Thunderdrum Salvo
Lightning Bombardment
Voltaic Image
Spiritual Gorillas
Heroic
Lightning Bash
Tank, Booshed

#Link to this headingStrategy

#Link to this headingFlarendo Side

The Flarendo side has diminishing space because of the Molten Pools left behind by Scrapbomb with three other considerations:

  1. The more people soaking the bomb the better. Everyone, including the playes fighting Torq, will take damage reduced by the number of people soaking. This negates any strategies of this being a tank-only, or immuneable mechanic.
  2. The bombs are baited on any non-tank player within melee range of Flarendo.
  3. Immediately following each bomb explosion are the spread debuffs, Molten Phlegm. These debuffs last until right after the next bomb spawns, preventing the group from stacking to bait the bombs after the first one.

On pull the Flarendo tank will take the boss closer to the wall at the bottom of the arena and the raid will stack on them to bait the bomb, soak it, then spread out for Molten Phlegm. This is arbitrary, just be near a wall.

The boss can then be moved away from the pool slightly. The pool will fire Fiery Waves when it spawns but nothing afterwards, so moving the boss is more a natural consequence of the bomb knockback and giving melee room around the boss while staying spreading out than it is anything to do with the pool itself.

The remaining bombs will spawn on someone in melee range, the spread debuffs will fall off, then we stack, repeat, rotating up the side of the room slowly.

#Link to this headingTorq Side

There are no positioning requirements for Torq's side on Heroic. I don't recommend stacking on heroic because the Thunderdrum Salvo is more dangerous if the group is only stacked within, for example, a Healing Rain sized circle instead of being pixel stacked. The people in the middle could be completely surrounded with nowhere safe to run. Until there's a reason for space management, e.g. Mythic, I would just spread out. As for the mechanics, I make these recommendations:

  • You must get in the habit of stutter-stepping the Thunderdrum Salvo to avoid getting stunned. I don't know the timing of when the swirls explode, but there will likely be a WeakAura with markers in it to indicate this.
  • If you get a Voltaic Image on you and you can't keep it crowd-controlled yourself, you should take it into the boss so melee can keep it locked down. You'll just get yourself stunned and killed trying to just natty outrun it, only for the image drops a shame puddle on your Kentucky-fried corpse.